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💥 Unit 4 · Linear Momentum 🗂 Flashcards 🗺 Cheat Sheet Essentials 🎙 Podcast 🎨 Visual Review 📝 MC Practice FRQ Practice

AP Physics 1 Unit 4 Visual Review

A slide-by-slide walkthrough of all 4 topics in Linear Momentum. Each slide covers the big idea, key definitions, and a worked example.

← Back to Unit 4 hub
Topic 4.1
Linear Momentum
Mass times velocity — a vector quantity

The Big Idea

Linear momentum measures the "quantity of motion" of an object. Defined as p = mv, it's a VECTOR — meaning it has both magnitude and direction. A heavier object or a faster object has more momentum. Momentum is used to model collisions (where forces between objects are huge) and explosions (where internal forces push objects apart).

Key Properties

Formula
p = mv. Linear (not squared).
Type
Vector. Same direction as velocity.
Units
kg·m/s (= N·s, same as impulse)
Total p of System
Vector sum of all individual momenta.

Example

Two carts on a track

Cart A (2 kg) moves east at 4 m/s. Cart B (3 kg) moves west at 2 m/s. Taking east as positive:

p_A = 2 · (+4) = +8 kg·m/s (eastward)

p_B = 3 · (−2) = −6 kg·m/s (westward)

Total system momentum: p_A + p_B = +2 kg·m/s (eastward)

Even though Cart B is heavier, A's higher speed gives it more momentum, and the system has a net eastward momentum.

Topic 4.2
Change in Momentum and Impulse
How forces transfer momentum through time

The Big Idea

An impulse (J = F·Δt) is what you get when a force acts for some time. The impulse-momentum theorem says J = Δp — the impulse you deliver equals the change in momentum. This is the secret behind airbags, crumple zones, and bent knees on landing: extend Δt, reduce F, same total Δp.

Key Equations & Graphs

Impulse
J = F_avg · Δt. Units: N·s.
Impulse-Momentum Theorem
J = Δp = p_f − p_i
F-t Graph
Area under curve = impulse
p-t Graph
Slope = net force (F = Δp/Δt)

Example

Catching a baseball

A 0.15 kg baseball is moving at 30 m/s when you catch it. The ball stops in your glove. The impulse on the ball is:

J = Δp = m·v_f − m·v_i = 0.15·0 − 0.15·30 = −4.5 kg·m/s

If your hand stops the ball in 0.05 s (rigid hand): F_avg = J/Δt = −4.5/0.05 = −90 N (90 N back on the ball; ball pushes 90 N forward on your hand).

If your hand "gives" and stops it over 0.2 s (soft catch): F_avg = −4.5/0.2 = −22.5 N — only one-fourth the force. Same impulse, gentler hand.

Topic 4.3
Conservation of Linear Momentum
When no external force acts, total momentum is constant

The Big Idea

For a closed system with no net external force, total momentum stays constant: p_i,total = p_f,total. This is one of the most powerful tools in physics. Internal forces between objects come in Newton's-third-law pairs that cancel, so they can never change the system's total momentum. This makes collisions solvable even when the internal forces are messy.

How to Use It

  • Choose your system to include all interacting objects. That way internal forces cancel.
  • Identify before and after velocities (with signs for direction).
  • Write p_i = p_f: m₁v₁ + m₂v₂ = m₁v₁' + m₂v₂'.
  • Solve for the unknown, typically a final velocity.

Example

A skateboarder throws a ball

A 50 kg skateboarder is at rest on frictionless ice. They throw a 2 kg ball east at 5 m/s. How fast does the skater move backward?

Initial momentum of system (skater + ball): 0 (both at rest).

Conservation: 0 = m_ball·v_ball + m_skater·v_skater

0 = (2)(+5) + (50)(v_skater) → v_skater = −0.2 m/s

The skater drifts west at 0.2 m/s — twenty-five times slower than the ball, because they're twenty-five times heavier. Internal forces (skater pushing ball) can't change the system's zero total momentum.

Topic 4.4
Elastic and Inelastic Collisions
Momentum always conserved; KE sometimes

The Big Idea

In EVERY collision (with no net external force), momentum is conserved. The difference between elastic and inelastic collisions is about KINETIC ENERGY:

  • Elastic: KE is conserved (KE_i = KE_f). Both momentum AND kinetic energy survive.
  • Inelastic: KE decreases. Some becomes heat, sound, or deformation energy. Momentum is still conserved.
  • Perfectly inelastic: objects stick together. MAXIMUM KE is lost.

Identifying the Type

Elastic
KE_i = KE_f. Billiard balls (approx).
Inelastic
KE_f < KE_i. Most real collisions.
Perfectly Inelastic
Stick together. Max KE lost.
Both Always Conserve
Total system momentum.

Example

Two carts stick together

A 1 kg cart moves east at 4 m/s and collides with a 3 kg cart at rest. They stick together (perfectly inelastic).

Find v_f: (1)(4) + (3)(0) = (4)(v_f) → v_f = 1 m/s east

KE before: ½(1)(4)² + 0 = 8 J

KE after: ½(4)(1)² = 2 J

KE lost = 6 J (75% of the original KE!). Where did it go? Heat from friction between the carts, sound, and energy used to deform them. Momentum is conserved (4 kg·m/s before and after), but most KE is gone.

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How to use this visual review

Take 1–2 minutes per slide. Read the Big Idea first, then the definitions, then the worked example. Four slides total — one per topic.

Use the topic pills to jump to any topic, or use the arrow keys to step through them in order.

Unit 4 is short — this works perfectly as a last-minute refresher before the exam or a quick review after watching a lecture.