SAT / PSAT
SAT / PSAT Prep
History & Social Science
AP World History AP US History AP European History AP Human Geography AP US Government & Politics AP Psychology AP Macroeconomics AP Microeconomics
English
AP English Language & Composition AP English Literature & Composition
Math & Computer Science
AP Calculus AB/BC AP Precalculus AP Statistics AP Computer Science A AP Computer Science Principles
Sciences
AP Biology AP Chemistry AP Environmental Science AP Physics 1 AP Physics 2
World Languages & Arts
AP Spanish Language AP Art History AP Music Theory Start studying →
🏃 Unit 1 · Kinematics 🗂 Flashcards 🗺 Cheat Sheet Essentials 🎙 Podcast 🎨 Visual Review 📝 MC Practice FRQ Practice

AP Physics 1 Unit 1 Visual Review

A slide-by-slide walkthrough of all 5 topics in Kinematics. Each slide covers the big ideas, key definitions, and worked examples for one topic.

← Back to Unit 1 hub
Topic 1.1
Scalars and Vectors in One Dimension
The difference between "size only" and "size with direction"

The Big Idea

Some quantities — like temperature or mass — are fully described by just a single number. These are scalars. Other quantities — like velocity or displacement — also need a direction to be meaningful. These are vectors. Knowing which is which is foundational to all of physics.

Key Definitions

Scalar
Magnitude only. Examples: distance, speed, time, mass.
Vector
Magnitude AND direction. Examples: position, displacement, velocity, acceleration.
Magnitude
The size of a quantity, ignoring direction. Always positive.
Vector Sum (1D)
Adding vectors along the same line — opposite directions get opposite signs.

Example

Walking around the block

You walk 5 m east, then 3 m west. Your distance (a scalar) is 5 + 3 = 8 m.

Your displacement (a vector) is +5 + (−3) = +2 m east. The opposite direction got the negative sign.

Topic 1.2
Displacement, Velocity, and Acceleration
The three quantities that describe motion

The Big Idea

These three quantities form the entire vocabulary of motion. Velocity tells you how fast position is changing; acceleration tells you how fast velocity is changing. Each is a vector — direction matters. The "object model" lets us treat any object as a single point so we can focus on its motion.

Key Definitions

Displacement (Δx)
Change in position. Vector. x = x_final − x_initial.
Average velocity
v_avg = Δx / Δt. Same direction as displacement.
Instantaneous velocity
Velocity at one instant — the slope of a tangent on the x-t graph.
Average acceleration
a_avg = Δv / Δt. An object accelerates if speed OR direction changes.

Common Pitfall

An object can have zero velocity but non-zero acceleration. A ball thrown straight up has v = 0 at its peak, but gravity is still pulling on it (a = g downward). Don't confuse "not moving right now" with "not accelerating."

Example

A sprinter speeds up

A sprinter goes from 0 m/s to 10 m/s in 2 seconds. The average acceleration is:

a_avg = Δv / Δt = (10 − 0) / 2 = 5 m/s² in the direction of motion.

Topic 1.3
Representing Motion
Graphs, equations, and motion diagrams

The Big Idea

The same motion can be described with motion diagrams, equations, OR graphs. The kinematic equations work for constant acceleration. The connections between graphs are critical: slope of one graph gives the next quantity; area under one graph gives the previous quantity.

The Kinematic Equations

  • v = v₀ + at — connects velocity, acceleration, and time
  • x = x₀ + v₀t + ½at² — connects position, velocity, acceleration, and time
  • v² = v₀² + 2a(x − x₀) — when you don't have (or need) time

These ONLY work for constant acceleration. Near Earth's surface, gravity gives g ≈ 10 m/s² downward.

Graph Connections

x-t graph
Slope = velocity. Curved = changing velocity (acceleration).
v-t graph
Slope = acceleration. Area = displacement.
a-t graph
Area = change in velocity.
Memory tip
Going UP the chain (a → v → x): take area. Going DOWN (x → v → a): take slope.

Example

Dropped from rest

A rock is dropped from a 20 m cliff. How long until it hits the ground?

Use x = x₀ + v₀t + ½at². Set x = 0 (ground), x₀ = 20 m, v₀ = 0, a = −10 m/s². Solve: t = √(20·2 / 10) = 2 s.

Topic 1.4
Reference Frames and Relative Motion
Different observers measure different velocities

The Big Idea

Motion is always measured from somewhere — the observer's reference frame. Different observers can measure different velocities for the same object, but if both frames are inertial (not accelerating), they'll always agree on the acceleration. For AP Physics 1, relative motion problems are limited to one dimension.

Key Definitions

Reference frame
The viewpoint from which motion is measured.
Inertial frame
A frame that isn't accelerating. Newton's first law holds.
Relative velocity
Velocity measured from one specific frame. Add velocities to switch frames.
Big takeaway
All inertial observers agree on acceleration, even if they disagree on velocity.

Example

Walking on a train

You walk forward on a train at 2 m/s (relative to the train). The train moves east at 30 m/s (relative to the ground).

Your velocity relative to the ground = 2 + 30 = 32 m/s east.

If you walked backward at 2 m/s on the train: 30 − 2 = 28 m/s east. Direction matters — add signed velocities.

Common Pitfall

Just because someone in a different reference frame measures a different velocity, doesn't mean the laws of physics are different. Acceleration is the same in all inertial frames — which is why Newton's second law (F = ma) works regardless of who's watching.

Topic 1.5
Vectors and Motion in Two Dimensions
2D motion is just two 1D problems happening at once

The Big Idea

To handle 2D motion, break vectors into perpendicular components (usually x and y). The horizontal and vertical motions are completely independent — they only share time. Projectile motion is the classic case: zero horizontal acceleration; vertical motion is free fall (a = g downward).

Key Definitions

Vector components
x-component = magnitude · cos(θ); y-component = magnitude · sin(θ).
Resultant
The single vector that sums two or more vectors. Magnitude = √(x² + y²).
Projectile motion
Motion under gravity only. Horizontal a = 0; vertical a = g downward.
Trajectory
The parabolic path of a projectile (ignoring air resistance).

The Independence Rule

  • Horizontal motion: constant velocity (zero acceleration). v_x stays the same the whole flight.
  • Vertical motion: free fall (acceleration = g downward). Use the kinematic equations on v_y.
  • The only thing they share: time. Use vertical motion to find total time in the air, then plug that t into horizontal motion.

Example

A ball rolled off a table

A ball rolls off a 1.25 m high table at 2 m/s horizontal speed.

Time to hit floor (vertical motion): 1.25 = ½ · 10 · t² → t = 0.5 s

Horizontal distance in that time: x = v · t = 2 · 0.5 = 1.0 m from the edge.

At impact: v_x = 2 m/s (unchanged), v_y = g·t = 10·0.5 = 5 m/s downward.

1 / 5

How to use this visual review

Take 1–2 minutes per slide. Read the Big Idea first, then the definitions, then the example. Each slide is one topic from Unit 1 — five slides total.

Use the topic pills below the slideshow to jump straight to any topic, or use the arrow keys to step through them in order.

This works well for the night before the exam — five slides is enough to refresh Unit 1 in about 10 minutes.